YAAS

Yet Another ASCII Shooter

A space shooter rendered entirely in ASCII characters. Real-time music visualization, 20+ enemy types, procedural boss fights, and a 44-track soundtrack. Built for desktop and mobile.

100
Levels
20+
Enemy Types
10
Weapons
44
Music Tracks
2h
Playtime
20
Boss Attacks

Continuous Action

No wave pauses. Enemies spawn continuously with difficulty scaling over 100 levels. Each level ends when you clear all remaining enemies, followed by a warp transition sequence.

Stacking Weapons

Pick up power-ups to add weapons to your arsenal. All active weapons fire simultaneously. Each weapon has its own ammo count -- collect duplicates to stock up. Basic cannon always fires.

Boss Fights

Bosses appear every 3 levels with randomized attack loadouts selected from 20 distinct patterns. Early bosses use 3 attacks. By level 100, they use all 20. Laser beams charge with a visible warning. Guided rockets track your position.

Death Mechanics

When your ship is destroyed, it detonates in a massive explosion that clears half the screen of enemies. You respawn with a brief shield. Lose all lives and it's game over.

Scoring

Destroy enemies for points. Let them escape past the bottom and lose 3x their value. Top 10 scores are saved to a global leaderboard.

44-Track Soundtrack

2 hours of arcade music across multiple genres. Tracks shuffle with crossfade transitions. Volume controls in pause menu.

Beat-Reactive Visuals

Real-time frequency analysis drives the background. Sub-bass pulses the background color. High frequencies make stars shimmer. Bass energy controls star scroll speed. All synthesized sound effects -- no audio files for gameplay sounds.

20+ Enemy Types

Enemies unlock progressively across 100 levels. Each type has unique behavior, movement patterns, and visual design.

  • Basic, Fast, Drone, Swarm -- early game fodder
  • Shooter, Snake Formation, Splitter -- mid-game threats
  • Charger, Cloaker, Bomber -- tactical enemies
  • Teleporter, Spinner, Tank -- advanced
  • Healer, Shielder, Carrier, Dreadnought -- elite

10 Stackable Weapons

Collect power-ups to add weapons to your loadout. All active weapons fire simultaneously. Each has limited ammo -- collect duplicates to stock up.

  • Spread, Rapid Fire, Laser, Homing Missiles, Plasma
  • Chain Lightning, Piercing Shot, Nova Burst, Beam, Orbit

44 Tracks / 2 Hours

Shuffled playlist with crossfade transitions. Background visuals react to bass and high frequencies in real time.

01 Sector Zero
02 Drift Protocol
03 Glyph Runner
04 Null Vector
05 Asteroid Alley
06 Signal Lost
07 Terminal Velocity
08 Reactor Meltdown
09 Core Breach
10 Plasma Overload
11 Redline Burn
12 Shockfront
13 Hull Fracture
14 Cargo Bay Groove
15 Docking Sequence
16 Warp Shatter
17 Void Collapse
18 Antimatter Surge
19 Dead Reckoning
20 Neutron Hammer
21 Event Horizon
22 Particle Storm
23 Salvage Waltz
24 Outpost Saloon
25 Junkyard Orbit
26 Tinkers Nebula
27 Starport Lounge
28 Neon Corridor
29 Chrome Ballroom
30 Low Orbit Shuffle
31 Midnight Relay
32 Smugglers Run
33 Comet Tail
34 Afterburner Sway
35 Deep Field
36 Binary Sunset
37 Frozen Transmission
38 Light Delay
39 Silent Array
40 Brief Contact
41 Solar Carnival
42 Debris Parade
43 Nebula Club
44 The Last Sector
Download Full Soundtrack (167 MB)