A space shooter rendered entirely in ASCII characters. Real-time music visualization, 20+ enemy types, procedural boss fights, and a 44-track soundtrack. Built for desktop and mobile.
No wave pauses. Enemies spawn continuously with difficulty scaling over 100 levels. Each level ends when you clear all remaining enemies, followed by a warp transition sequence.
Pick up power-ups to add weapons to your arsenal. All active weapons fire simultaneously. Each weapon has its own ammo count -- collect duplicates to stock up. Basic cannon always fires.
Bosses appear every 3 levels with randomized attack loadouts selected from 20 distinct patterns. Early bosses use 3 attacks. By level 100, they use all 20. Laser beams charge with a visible warning. Guided rockets track your position.
When your ship is destroyed, it detonates in a massive explosion that clears half the screen of enemies. You respawn with a brief shield. Lose all lives and it's game over.
Destroy enemies for points. Let them escape past the bottom and lose 3x their value. Top 10 scores are saved to a global leaderboard.
2 hours of arcade music across multiple genres. Tracks shuffle with crossfade transitions. Volume controls in pause menu.
Real-time frequency analysis drives the background. Sub-bass pulses the background color. High frequencies make stars shimmer. Bass energy controls star scroll speed. All synthesized sound effects -- no audio files for gameplay sounds.
Enemies unlock progressively across 100 levels. Each type has unique behavior, movement patterns, and visual design.
Collect power-ups to add weapons to your loadout. All active weapons fire simultaneously. Each has limited ammo -- collect duplicates to stock up.
Shuffled playlist with crossfade transitions. Background visuals react to bass and high frequencies in real time.